

Heck, Square even brought back their old logo from the SquareSoft days you can see on Cid’s test track which is a super cute detail. The game leans into the cheese and fanservice in a delightful way, like the frustratingly catchy theme song that permeates each menu.
CHOCOBO GP STEINER PLUS
Plus it’s nice to see all these Final Fantasy characters like Steiner, Terra, Vivi, all the summons, and Gilgamesh together. Sure, it can feel wildly unfair at times, either for you or the NPCs, but in kart racers the chaos is part of the charm. Once again, NPCs have no concept of this and routinely fall off.ĭespite all the issues Chocobo GP clearly and consistently has throughout, I still had a lot of fun playing it. The game’s drifting and turning radii can’t possibly accommodate for this at the speeds you reach, so you have to pump the brakes a bit to safely make it. In the Gold Saucer stage, there’s a turn right before the finish that is two 90 degree angles with no guardrail. It also feels as if the handling model and tracks were designed by two different teams. There are only 9 unique courses in the game, with some having two to four variants, but most of them feel pretty bland and similar. The tracks themselves can feel similarly haphazard. NPC racers don’t seem to have any sort of strategy with item usage, so what ends up happening is hazards are constantly bombarding you from every angle – even if you race your best you could finish last because you get hit by multiple items in a row having to spend a few seconds getting back up each time. Item eggs are everywhere, including all three variants (gold gives you a level 2 spell, red gives you one random spell, and blue gives another level of what you have). While the strategy of using an item immediately or holding on to it for a bigger advantage is interesting, in execution the game kinda ends up a cluster-cluck. There are quite a lot of spells, so the story’s slowly introducing you to them one or two at a time is appreciated. For example, a single fire just shoots a fireball directly in front of you, while two or more fires (fira or firaga) will have the attack home in on racers ahead of you. While you can store up to three Magicite, having multiple of the same type will increase the potency of that spell. Just like Mario Kart’s item boxes, passing through an egg will grant you a Magicite. It’s a pretty short mode and teaches you most of the game’s mechanics throughout.Īside from unlocking everything, the best reason to play story mode is to learn how the game’s Magicite crystals work. Each chapter introduces a few new characters and a new track, and completing the chapter will unlock the characters who join your party and those that don’t become available for purchase in the in-game shop.


Story mode serves as both a tutorial and the primary way you’ll unlock courses and characters. It’s kid friendly and decently charming, even if some of the recurring jokes can get tiring.

Yes, this game has a story mode and it knows that’s silly and unnecessary in this kind of game so the writing and voice acting are as hammy as possible. While it still has no chance of overtaking Mario Kart 8 Deluxe, this is still a race worth catching a ride for.Ĭhocobo GP stars, well, a chocobo named Chocobo along with their best friend Atla, a Moogle, as they enter a race to have their wishes granted alongside a colorful cast of characters. It wasn’t terribly well received back then, but nevertheless prompted a second try over 20 years later with Chocobo GP on the Nintendo Switch. Even Final Fantasy threw its hat into the ring back in 1999 with Chocobo Racing on the PlayStation 1. None could dethrone Mario Kart, but many such as Crash Bandicoot, Little Big Planet, and Garfield have tried. The time when every franchise had a kart racer has come and gone.
